The gaming world is reeling from yet another heartbreaking announcement: Highguard, a highly anticipated squad shooter, is shutting down just two months after its launch. This isn’t just a minor setback—it’s a stark reminder of the cutthroat nature of the live-service gaming industry, where even games with millions of players can’t seem to survive. But here’s where it gets controversial: Is the relentless pursuit of Fortnite-level success killing creativity and sustainability in game development?
By Andrew Webster, Entertainment Editor
March 3, 2026, 8:16 PM UTC
Image: Wildlight Entertainment
Andrew Webster, a seasoned entertainment editor with over 4,000 stories under his belt, covers everything from streaming to virtual worlds and every Pokémon game in between. His insights shed light on the challenges facing today’s game developers.
Highguard, developed by Wildlight Entertainment, had all the makings of a hit. With a splashy reveal at The Game Awards in December and a team of industry veterans from franchises like Apex Legends and Call of Duty, the game seemed poised for success. Yet, despite reaching 2 million players, Wildlight announced its permanent shutdown on March 12th. And this is the part most people miss: the studio cited an inability to build a sustainable player base, despite the team’s passion and hard work. Before its final curtain call, Highguard will release one last update, adding a new character and weapon—a bittersweet farewell to its dedicated fans.
The writing was on the wall for Highguard long before the official announcement. In February, Wildlight laid off most of its staff, and a week later, the game’s website went dark. This abrupt end mirrors a troubling trend in the industry. Remember Concord, Sony’s sci-fi shooter that was shut down within weeks of its launch after eight years of development? Or 2XKO, Riot’s fighting game, whose team faced layoffs shortly after release? These aren’t isolated incidents—they’re symptoms of a larger problem.
Publishers and developers are fixated on replicating the massive player counts and steady revenue streams of live-service giants like Fortnite. But breaking into this space is no easy feat. Success stories like Arc Raiders are the exception, not the rule. Even established studios like Remedy, known for single-player hits like Alan Wake, have struggled to transition to live-service models. Is this gold rush mentality sustainable, or are we sacrificing quality and innovation for the sake of profit?
Despite the mounting cancellations and studio closures, the live-service chase shows no signs of slowing. Sony, for instance, continues to invest in upcoming titles like Marathon and a co-op Horizon spinoff, even after scaling back its ambitions in this space. But at what cost? As players, we’re left wondering: Are we losing unique gaming experiences in the race to the top?
What do you think? Is the live-service model the future of gaming, or is it a bubble waiting to burst? Share your thoughts in the comments—let’s spark a conversation that could shape the industry’s future.